March 31, 2010
#721: Flatland explain
[Cueball talks to a square on the ground.]
Cueball: Hey, A. Square. How’s Flatland?
A. Square: Still flat. What’s up?
Cueball: I just spent an hour playing a demo of this 4D game called Miegakure.
[In a frameless panel, a character in Miegakure jumps around the 4D landscape.]
Caption above the panel: Trying to jump from block to block in four dimensions hurt my brain.
[Cueball continues talking to A. Square on the ground.]
Cueball: So I apologize for giving you a hard time when you were slow to understand 3D space. I sympathize now.
A. Square: It’s okay.
[Zoom in on Cueball’s head]
Cueball: Also, I apologize for drawing arms, legs, and eyes on you to make you look like SpongeBob. That was out of line.
A. Square: Yes, it was.