July 20, 2007
#292: goto explain

[Sideways view of Cueball sitting at computer, thinking.]
Cueball: I could restructure the program’s flow
Cueball: or use one little ‘GOTO’ instead.
[Cueball starts typing.]
Cueball: Eh, screw good practice. How bad can it be?
Text on computer: goto main_sub3;
*Compile*
[We now have a view from behind Cueball. Cueball looks at the computer.]
[A raptor jumps into the panel, pushing Cueball off his chair.]